Lucky Paper Radio is a podcast about Magic: the Gathering hosted by lifelong friends Andy Mangold and Anthony Mattox. Focused primarily on sandbox formats like ...
The Barash Files 002 — On Terminology, Communication, and Community
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In the second installment of “The Barash Files”, Andy, Anthony, and Zach talk about Cube terminology. They talk about how the language we use effects that kinds of conversations we have which in turn effect the kinds of communities we build. New terminology can enable talking more efficiently about concepts that get condensed into a term, but also make it harder to communicate the nuance and variety in those concepts, potentially making communities harder to enter.
Zach shares his thoughts on different parts of cube design, including ideation before anyone touches a card, material choices, what happens during the draft, and in game rules. His hope is to offer new terminology to push the boundaries of what cube designers consider when building a cube.
Discussed in this episode:
Parker’s History of Cube Article
The Dunning Kruger Curve
The Cascade Cube
Eiganjo Drift
Ryan Saxe’s Autobattler Cube
The Devoid Cube
Curio Cube
Degenerate Micro Cube
The Bauble Cube
Reading Rainbow
Companion Cube
Tupelo Honey
UMA Plus Cube
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
0:00 - Intro
2:04 - Zach’s Preamble
6:14 - What is a “Cube”?
20:09 - Where did the normative ideas of power-maxing and constructed ban list naming conventions come from?
29:50 - The need for new terminology for different kinds of cube design
38:36 - On strange, non-descriptive deck names and accessibility vs gatekeeping
45:15 - Zach’s Five Areas of Cube Design
58:11 - The costs of making design choices in unexpected areas of Cube design
1:10:07 - On calling small Cubes “Twoberts”
1:14:52 - On referring to Cubes as “Baltimore Singleton”
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1:25:15
Always Be Cubing — 2024 in Review
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Andy and Anthony close out 2024 reflecting on their year in Magic. This year Magic’s new direction as a product driven primarily by marketing goals fueled with cheap gimmicks and cross branding feels solidified. Our hosts talk, kind of briefly, on how their relationships to the game have changed because of that. More importantly, they talk about their personal highs and lows with the game this year.
Regardless of the direction Magic as a product is moving, the Cube community has surged in so many ways. Small, grassroots events have become a norm. The local Baltimore Cube community is hitting a stride. The interstate Cube culture is emerging and flourishing. They also talk about some of their struggles in taking on more ambitions projects and how the podcast has effected their relationship to the online community.
Discussed in this episode:
Glengarry Glen Ross
Episode 218: State of the Game 2024
The Adventure Zone
Hello from the Magic Tavern
My Brother, My Brother, and Me
Til Death do us Blart
100 Ornithopters
Episode 206: The Joy of Gaming with Richard Garfield
Potsdam Gravity Potato
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
0:00 - Intro
8:48 - Recap of last year’s recap
10:51 - How our relationship with Magic changed in 2024
13:34 - The perishability of joy, novelty, and discovery: why Andy and Anthony no longer listen to most McElroy brothers podcasts
23:34 - On decreased participation in set surveys
25:07 - Shared High: Small, Grassroots Cube Events
32:18 - Andy’s High: The Design of and Reception to 100 Ornithopters
37:35 - Anthony’s High: The Variety of Depth of What is Accepted as a Cube
42:28 - Anthony’s High: The State of Our Local Cube Playgroup
44:17 - Andy’s High: Having Richard Garfield on Lucky Paper Radio
48:36 - Anthony’s High: He’s Good at Magic Now
53:18 - Anthony’s High: Connecting with Magic Friends about Things Other than Magic
55:45 - Andy’s High: The Reception to Our First Playmat
57:04 - Andy’s Low: The Playmat International Shipping Fiasco
1:09:43 - Andy’s Low: His Sensitivity to Discussion on the Podcast
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1:29:05
The Barash Files 001 — The Principles of Game Design
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Zach Barash joins Andy and Anthony for the first episode in a series where he shares his game design expertise. In this first episode, the three talk about the first principles of game design, including the iteration loop most game designers follow (and similar processes in other fields!). Starting with ideation, then forming a hypothesis, finally prototyping and playtesting, designers feed the results they learn back into the beginning of the process.
They talk about how cube designers can learn from the process, adopting the role and mindset of a game designer.
Zach works at Wizards of the Coast on the Arena team, designing many of the events available — his opinions on the show are his own. We’re excited to have him join us for four more episodes in the near future.
Discussed in this episode:
The Power Broker
Kingdom Death
Drawing Live: Zach’s Column for Hipsters of the Coast
Spaced Penguin Playthrough on YouTube
The Cascade Cube
The Turbo Cube
Reading Rainbow Cube
Andrew Elebogen Tween about Extrapolating from Too Small Sample Sizes
The Beginning of Infinity
The Modern Darlings Cube
The Museum of Modern Cube
Linguistic Relativity
Playing Oppression
Andy, Anthony, Parker, and Zach on BlueSky
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
0:00 - Intro
10:02 - Game Design with Training Wheels
12:43 - Anthony’s History with Game Design
19:21 - The Basic Principles of Game Design: The Iteration Loop
33:56 - Balance is Overrated
47:32 - How does one go about uncovering truths about their cube?
59:11 - What does a cube designer mean when they say they want ‘balance’?
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1:12:44
A Loom Made of Yarn: the Tools of Cube Design
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Andy and Anthony talk about the essential digital tools and workflows for Cube designers. Starting with finding and gathering cards on Scryfall, to sculpting and sharing lists on Cube Cobra and tools for analyzing and comparing lists, they talk about how to leverage resources to make designing and playing Cube easier. Our hosts also share about some of the tools they’ve built to address their own needs that come up regularly in Cube design.
Discussed in this episode:
Scryfall
Cube Cobra
Lucky Paper Rotisserie Draft Sheet
Anthony’s articles about Scryfall’s search syntax and regular expressions
Building a Cube from Your Collection Article and Podcast
Moxfield
Lucky Paper Cube Map
Sacred Geometry
100 Ornithopters
Anthony’s CubeCobra API toolkit
Anthony’s Google Sheets Integration
MTGTop8
Degenerate Micro Cube
EDHRec
Lucky Paper List Formatter
Lucky Paper List Differ
Commander Spellbook
Neoclassical Cube
Andy’s Small Combo Cube “Eggs for Four”
sealeddeck.tech
deckstats.net
Surveil Lands
Playing Oppression
The Dandy Cube
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
0:00 - Intro
7:51 - Introduction to topic
9:09 - Scryfall
14:00 - Cube Cobra
28:14 - Spreadsheets
29:35 - MTGTop8
32:36 - Lucky Paper Cube Design Tools
38:15 - Commander Spellbook
41:34 - Honorable mention: sealeddeck.tech
44:10 - Collection management
46:38 - Listener Submitted Pack 1, Pick 1
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56:59
Fixing is Cringe with Jenn the Judge
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Andy and Anthony are Joined by Jenn the Judge to talk about “5 Color Good Stuff” decks in cube. They talk about what aspects of a Cube enable 5 color decks, and the impacts these decks have on the feel and fun of an environment. They talk about some of the strategies they employ in their own cubes, including Jenn’s Ravnica Cube, to control what kinds of multi-color decks are likely to be drafted.
Discussed in this episode:
The Oldest School Cube
Jenn’s Ravnica Cube
Jenn’s Linktree
Hex and Company
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
0:00 - Intro
4:06 - The fixing in your cube is too good
5:02 - Ravnica limited formats and how they might inform fixing in Cube
8:10 - What is wrong with five color good stuff?
15:56 - On disliking Triomes in Cube
22:51 - The effects on less experienced players in fixing dense cubes
26:12 - How do players that spend high picks on lands still end up with super high card quality in their deck?
28:23 - The various factors that contribute to the viability of five-color good stuff decks?
35:21 - How does Jenn limit soupy decks in their Ravnica Cube
48:09 - Does the five-color good stuff deck self balance in draft?
53:33 - Are there different kinds of five-color good stuff decks? What are their various merits and downsides?
58:17 - Closing thoughts on five-color good stuff and mana fixing in cubes
Lucky Paper Radio is a podcast about Magic: the Gathering hosted by lifelong friends Andy Mangold and Anthony Mattox. Focused primarily on sandbox formats like Cube, which are free of banlists, rotation, and net decking, the show is about the best parts of Magic and how to get the most out of the game.