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Launch Sequence with Space Tomato

Podcast Launch Sequence with Space Tomato
Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professiona...

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5 de 196
  • EP 187 - How Pyro is Already Changing Star Citizen | A Pirate’s Perspective (Ft. voiDude)
    Star Citizen 4.0 is LIVE! While there are some caveats there, the update is in player hands and the progress wipe has been made! With it comes a new star system and some major changes to how the game functions in it. I’m joined by Youtuber and self-proclaimed Pirate  Today’s Guests: voiDude Youtube: https://www.youtube.com/c/voidyvids Twitch: https://www.twitch.tv/voidude  ToC: 00:00 Introduction 07:20 Mission Problems & The Mission Refactor 13:00 Piracy in Star Citizen 24:00 What is Pyro for? 35:30 Is Pyro Really That Dangerous? 53:50 Does it Have To Be PvP? 01:10:40 Can You Play Pyro Solo? Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord --- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
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  • EP 186 - Star Citizen’s Server Meshing is Working! What Next? (Ft. Grolo)
    Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer and Youtuber Grolo to discuss. Today’s Guests: Grolo Youtube: https://www.youtube.com/@grolo-af ToC: 00:00 Introductions 05:40 How is Server Meshing Going in 4.0? 16:00 Server Meshing in Star Citizen & Other Games 27:00 How Are Things Going? 42:00 Is SC Taking Too Long? 51:00 Communication From CIG 56:00 The Future of Server Meshing Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube  --- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
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  • EP 185 - Crafting & Basebuilding Are Taking Over Star Citizen (Ft. RedMonsterSC)
    One of the major shifts in Star Citizen’s development over th elast year has been the focus on base building and crafting. A potential “endgame” option for many, and a catalyst for a lot of player gameplay, this is an important part of the game, and just last week CIG delivered a HUGE update on details surrounding the gameplay involved. I’m joined by Youtuber and miner, RedMonsterSC, to discuss. Today’s Guests: RedMonsterSC Youtube: https://www.youtube.com/redmonstersc Twitter: https://x.com/redmonstersc ToC: 00:00 Introductions 01:50 Resource Extraction & Material Quality 16:00 Offline & Cross-Shard Raiding in Star Citizen 32:00 Base Upkeep and Maintenance 38:30 Crafting & Blueprints 51:45 Player Trading & Shops 01:04:25 CIG Needs A Balance Team 01:08:20 When Did Crafting Get So Important? Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   --- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
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  • EP 184 - A New Three Person Combat Ship & Master Modes Are No More…Kinda (Ft. Farrister)
    A new medium sized combat ship has been released, and it seems primed for running missions in a small group. But where does it fit in? Who is the Anvil paladin for? In other news, master modes are no more. The flight model is making a shift away from master modes but maintaining some of the hallmark features of the flight model system, today I discuss the complications and ramifications with Farrister. Today’s Guests: Farrister Youtube: https://www.youtube.com/@Farrister Twitch: https://www.twitch.tv/farrister Twitter: https://twitter.com/thomasfarrister ToC: 00:00 Introductions 02:00 The New Anvil Paladin 20:00 Preferred Concept Ship? 35:00 The Paladin Compared To Others 43:45 Master Modes Are Gone…or not? 56:00 But What About Engineering? 59:00 Does The New System Sound Good? 01:15:10 Getting More Mainstream? Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord --- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
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  • EP 183 - Capital Ships Are A Much Bigger Deal Than We Thought | But Will They Work? (Ft. Croncy)
    The RSI Polaris is now in Star Citizen, and it has immediately made clear just how much larger ships and the gameplay included with them will change the game. Today I’m joined by return guest, Croncy, to talk about the changing nature of Star Citizen, from solo to group play, from A to B to A through Z, from time to kill, to time to board. This is all about the capital ship change and how players might cope with it. Today’s Guests: Croncy Twitch: https://www.twitch.tv/croncy YouTube: https://www.youtube.com/@Croncy Twitter: https://twitter.com/Croncy1  ToC: 00:00 Introductions 02:20 What Are Capital Ships & What’s The Point? 25:00 Does Master Modes Make More Sense? 36:00 Solo vs Group Gameplay 42:30 How To Kill a Capital Ship 53:40 Cap Ship Expectations 01:08:40 Current Feelings about Star Citizen Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord --- Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
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    1:20:46

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Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants. Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
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